About
Vaporware is a collaborative project for the Eternity Engine, created by a loosely-organized group of friends from various corners of the Doom community. We like making maps, we were aware of Eternity’s capabilities, and we decided it’d be fun to create some maps that made use of those capabilities. We organized a little project amongst a few of ourselves, and over time it evolved into this. Featuring maps in a wide variety of themes and styles, Vaporware showcases a range from techbases to temples, and catacombs to spaceships, and beyond. These maps make extensive usage of Eternity’s modding features, combining overly-perfectionist design with never-before-seen possibilities. Vaporware also includes a large quantity of new resources, including textures, monsters, weapons, ambient sounds, and an original ogg-format soundtrack.
But why call it “Vaporware”? It just felt right, y’know.
Who Created It?
- 5hfifty — Mapper — He is perhaps best known for his in-progress claustrophobic adventure, Rainy Base. His work on Vaporware reflects this same taste for unique environments and attention to detail.
- Agent Spork — Mapper, Site Designer — Best-known as the creator of the Ultimate Simplicity mapset, and has also made contributions to other projects within the community as well. Vaporware features his most refined, ambitious mapping work to date.
- Esselfortium — Mapper, Musician, Artist — The leader of the Vaporware project team, and has worked on a wide range of both released and unreleased projects including the 32in24 series, Knee-Deep in KDiZD, Doom Millennium, The Shores of ZDoom, SPACEDM5, and more.
- Julian Hope — Musician — Known for his work on the soundtrack to Team Future’s RTC-3057 and Scuba Steve’s Action Doom, delivers here with several new songs in his trademark atmospheric-industrial style.
- Quasar — Programmer — The lead programmer for Eternity Engine. In addition to general engine work, he’s also worked on a number of Vapor-related feature requests for us and has helped out with technical questions.
- SoM — Programmer, Mapper — Responsible for a number of famous Eternity Engine features, including linked portals. His best-known map release to date was 2004’s Ogro Power Facility (OPF). He’s got a map in progress for Vaporware, too, but he’s been too busy programming to have much to show for it yet…having seen what he’s coding, though, we forgive him.
- Tango — Mapper — He’s worked on a number of single-map releases and nearly every 32in24 project to date, as well as a map for the modern-classic megawad Plutonia 2.
- Use3D — Resident Awesome Guy — A man who needs no introduction. A man who has single-handedly influenced the course of this project without even doing a single thing.
- Vader — Mapper, Artist — A prominent map author who has been been active in the Doom mapping community since 2003. From his vanilla megawad The Rebirth to his more recent work on projects such as Knee-Deep in ZDoom and ZPack, Vader has evolved a brilliant, unique sense of visual design that is often imitated (by Esselfortium) but never equaled.
When is it coming out?
Vaporware is currently slated to be released “when it’s done”. As cliché as it sounds, we’d like to assure that the project is just the way we want it before we put it out there, so there is currently no specific release date.
What is it?